Wednesday 10 July 2019

Lighsaber VFX Quick Test

This is a quick free time test of a lightsaber blade. I was doing it as an experiment during the vfx discussions in chat about the most efficient way to draw a lightsaber in post.

I think that the quickest way to do that is to set up a 2D asset of the blade and to draw 1 alpha channel. There is no much benefit from using a 3D cylinder or a "3DCard" in the comp because in any way you will need to adjust motion blur and unique angles of the blade. All the motion blur & perspective changes disappear behind the core colour of the lightsaber. So, the lightsaber colour layers keep the same size at any angle. The only element which is really changing is the core colour (white). So, if the comp artist will be forced to draw the core shapes anyway, why not to do it from the beginning and save some time? =)

Sorry for the blurred video content. This is the only one appropriate for this test on my phone which I have at the moment.